gen1recomp modsg1r deluxe mods, and how to make ur own
the game ships a native mod platform. content registries, events and hooks, per-mod saves and options, and an in-game manager. mods are lua, and they never ship the rom or anything ripped out of it.
installing one
no code editor, no command line.
- get the mod's installable
.zip. the mod package, not github's source code archive - open MODS in the launcher and choose import mod .zip, or drop the zip onto the window
- enable it for the game u want. enablement is per game, and a mod only loads on the games its author lists
- launch the game
making one
a simple mod is two files. manifest.json describes it and main.lua holds what the game runs. start small: change a sign, make a move stronger, play ur own song in pallet town.
the wiki has a thirteen step tutorial ladder, a cookbook and the full reference.
one mod, three gens
a mod w "api": 3 can share one entry file across gen 1, 2 and 3. its games list names what it runs on, and a mod that doesnt claim the game u booted is skipped, not broken.
questions ppl ask
more in the main faq.
where do i find mods?
the discord at bois.icu. thats where support, announcements and mods all live.
are mods reviewed?
no. mods are not reviewed, so trust the author, same as anything else u download.
do mods include the rom?
no. mods ship original assets or asset transforms, which are instructions that build a changed image locally from ur own imported data.
how do i turn a mod off?
turn it off for that game in the launcher and launch again. in-game, the manager is F10 on gen 1 and START > MODS on gen 2 and 3.
keep looking around
- gen1recomp on androidg1r deluxe on android, straight from the official apk
- gen1recomp on iosg1r deluxe on ios, sideloaded from the official ipa
- gen1recomp on switchg1r deluxe on switch, as an sd-ready homebrew zip
- supported romswhich roms work w g1r deluxe aka gen1recomp
- githubthe source, releases, docs and the wiki
go get it.
free, open source, and it runs on almost anything. bring ur own rom.